Sound Design & Audio Experiences
I design original sound and audio for projects where what people hear shapes how they experience a space, a story or a moment — across live performance, heritage and visitor sites, games and interactive media, and immersive entertainment. Whether it's a cue stack that has to run flawlessly on opening night or a soundscape a visitor triggers from their own phone, every project is built to professional delivery standards and to fit the way you already work.
Theatre & Performing Arts
Original sound design, music and QLab-ready cue stacks for theatre and live performance. I design the sonic world of the piece, build and programme cue stacks that run reliably through every performance, and hand over clean, clearly labelled stems and session files ready to drop into your show. From first read-through to opening night, the audio is built to run without surprises.
Heritage & Tourism
QR-triggered audio experiences, narration and original soundscapes for heritage sites, cultural attractions and visitor experiences. The Invisible Guide approach delivers location-specific audio interpretation through visitors' own phones — engaging, atmospheric storytelling without the cost or upkeep of dedicated hardware, and accessible at any scale, from a single trail to a full site.
Interactive & Games
Sound design, music and custom SFX asset packs for games and interactive media — from UI and environmental audio to bespoke effects libraries. Everything is produced game-ready, built to sit cleanly within the audio architecture of the project and to serve the player experience from the first interaction to the last.
Immersive Entertainment
Atmospheric soundscapes and cue-based audio systems for escape rooms and experiential venues. Every element is designed to deepen immersion, heighten tension and make a space more memorable — sound that responds to how people move through and interact with the environment.

